Framework Header Files

The Framework has several independent header files which make starting a new OpenGL ES/Vulkan project much easier

The PowerVR Framework contains some useful header files that solve some of the most problematic OpenGL issues and bring Vulkan closer to the C++ world.

These header files have no dependencies and are not part of any module. They can be used exactly as they are and each one functions individually. They can all be found in [SDKROOT]/include.

Use of these header files is highly recommended, as they are very beneficial. This section will give a brief overview of these header files.