Introduction to PowerVR Framework Tips and Tricks

Introduction to the tips and tricks for the PowerVR Framework

The PowerVR Framework, also referred to as the Framework, is a collection of libraries that is intended to serve as the basis for a graphical application. It is made up of code files, header files and several platforms’ project files that group those into modules, also referred to as libraries.

For more information about the PowerVR Framework, please see the PowerVR Framework Development Guide.

This document contains helpful tips and tricks for getting the most out of the PowerVR Framework.

Note: This document has been written assuming the reader has a general familiarity with the 3D graphics programming pipeline, and some knowledge of OpenGL ES (version 2 onwards) and/or Vulkan.