Introduction to PVRGeoPOD

A brief overview of PVRGeoPOD, including the available export options and how to install plugins for Autodesk 3ds Max, Autodesk Maya, and Blender

This manual provides of overview of PVRGeoPOD, including installation instructions, using the GUI, and using the command-line.

What is PVRGeoPOD?

PVRGeoPOD is an exporter plugin for Autodesk Maya, Autodesk 3ds Max and Blender. It exports 3D geometry and scene data as the PowerVR Object Data (POD) format, which is PowerVR’s optimized deployment file format. PVRGeoPOD is also available as a standalone application designed to convert from several interchange formats to the POD format. This standalone application comes in both graphical and command-line versions and is provided for situations where a compatible plugin is not available for the chosen 3D modeller.

Features

Some of the notable features of PVRGeoPOD include:

  • Skinned meshes

  • Bone batching based on matrix palette size

  • Data format choice (store data as float, byte, unsigned int, and so on)

  • Interleaving of vertex data if desired

  • Mesh instancing

  • Multiple texture coordinate sets

  • Parented nodes

  • Polygon stripping

  • Polygon and vertex sorting

  • Tangent space generation

  • Custom user data (plugins only)

Limitations

The following features are not supported in PVRGeoPOD:

  • UV animation

  • Vertex animation

  • Splines

  • Non-Uniform Rational Basis Spline (NURBS)

  • Per object culling information

  • Physique modifier (Autodesk 3ds Max only)