Input Handling Tips and Tricks
PVRShell simplified (mapped) input
Nearly all SDK Examples use Simplified Input. This is a model that is suitable for demo applications. No matter the platform, common actions are mapped to a handful of events:
Action1
Action2
Action3
Left
Right
Up
Down
Quit
The Shell already does this mapping. All that is required is overriding the eventMappedInput
function of pvr::Shell
as follows:
pvr::Result::Enum pvr::Shell::eventMappedInput(pvr::SimplifiedEvent::Enum evt)
This function will be called every time one of the actions is performed that maps to a simplified event.
Lower-level input
Besides this simplified input, it is possible to not use mappedInput
and instead use the lower level input events:
onKeyDown
onKeyUp
onKeyPress
onPointingDeviceDown
onPointingDeviceUp
All these functions map differently to different platforms, and may not be present everywhere, for instance keyDown
and so on for mobile devices without keyboards. They can enable custom programming of the developer's own input scheme. These functions can be used normally by overriding them frompvr::Shell,
exactly like eventMappedInput
.