GL_EXT_shadow_samplers

Supported Hardware

Series6, Series6XE, Series6XT

Valid APIs

OpenGL ES 2.0

Description

This extension adds shadow samplers to OpenGL ES 2, which are a type of sampler that has predicated comparisons built-in when texels are sampled. The typical use case for this is to sample a shadow map and determine whether the current pixel is in shadow or not.

Note: This functionality is core to OpenGL ES 3.0, so the extension is no longer needed.

Example

// Set the texture to perform comparison 
glBindTexture(GL_TEXTURE_2D, texture) 
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT); 
// Set the texture's comparison predicate function to "Greater Than" 
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_EXT, GL_GREATER); 
[Example] 
#extension GL_EXT_shadow_samplers : require 
uniform sampler2Dshadow myShadowMap; 
varying vec2 textureCoords; 
void main() 
{ 
	... 
	// Sample the shadow texture. 
	// The value returned will be either 1.0 or 0.0 with nearest filtering, or a value in that range for linear filtering. 
	float shadowAmount = shadow2DEXT(myShadowMap, vec3(textureCoords, referenceValue)); 
	... 
}