Supported Hardware

Series6, Series6XE, Series6XT

Valid APIs

OpenGL ES 2.0, 3.x


Textures in the sRGB colour space are, by default, implicitly converted to the linear colour space when sampled in a shader. However, there are use cases where a shader may wish to sample the raw sRGB data instead. This function provides a texture parameter which allows individual textures/samplers to choose to not perform the implicit decode.

Registry Link


// Turn off the implicit decode for a sampler 
glSamplerParameteri(samplerName, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);