Processing Load: Compute

What does this counter show?

This counter represents the average compute workload of the Shader Processor. This average is calculated across the currently selected time range, regardless whether the GPU is active or not. To get the most from this counter, you should inspect its value in periods where Compute tasks are active.

What does a high value mean?

A high value indicates that a large percentage of the Shader's workload has been spent executing compute kernels.

If this value is high, then you should do the following:

  • Profile with the offline compiler: You can batch process your application's compute kernels with the appropriate offline profiling compiler in the PowerVR SDK, which will help you find the best place to focus your optimisation.