Additional PVRTrace CountersΒΆ
These counters will only appear when PVRTrace is used in conjunction with PVRTune.
Important
The final release of PVRTrace was in 2019 Release 2. This counters can now only be accessed by installing a previous version of the PowerVR SDK and Tools, via the Legacy Downloads page.
PVRTrace Counters |
|---|
Buffer Object Modifications (bytes) Per Frame |
Buffer Object Modifications (bytes) Per Second |
Buffer Object Uploads (bytes) Per Frame |
Buffer Object Uploads (bytes) Per Second |
Compute Shader Compiles Per Frame |
Compute Shader Compiles Per Second |
Context Binds Per Frame |
Context Binds Per Second |
Fragment Shader Compiles Per Frame |
Fragment Shader Compiles Per Second |
Frame Buffer Accesses Per Frame |
Frame Buffer Accesses Per Second |
Framebuffer Access (bytes) Per Frame |
Framebuffer Access (bytes) Per Second |
Indexed Draw Calls Per Frame |
Indexed Draw Calls Per Second |
Line no. (list) Per Frame |
Line no. (list) Per Second |
Line no. (loop) Per Frame |
Line no. (loop) Per Second |
Line no. (strip) Per Frame |
Line no. (strip) Per Second |
Non-Indexed Draw Calls Per Frame |
Points no. Per Frame |
Points no. Per Second |
Program Links Per Frame |
Program Links Per Second |
Scissor Calls Per Frame |
Scissor Calls Per Second |
Texture Modifications (bytes) Per Frame |
Texture Modifications (bytes) Per Second |
Texture Modifications Per Frame |
Texture Modifications Per Second |
Texture Uploads (bytes) Per Frame |
Texture Uploads (bytes) Per Second |
Texture Uploads Per Frame |
Texture Uploads Per Second |
Total API Calls Per Frame |
Total API Calls Per Second |
Total Line no. Per Frame |
Total Line no. Per Second |
Total Triangle no. Per Frame |
Total Triangle no. Per Second |
Triangle no. (fan) Per Frame |
Triangle no. (fan) Per Second |
Triangle no. (list) Per Frame |
Triangle no. (list) Per Second |
Triangle no. (strip) Per Frame |
Triangle no. (strip) Per Second |
Uniform Uploads Per Frame |
Uniform Uploads Per Second |
Vertex Shader Compiles Per Frame |
Vertex Shader Compiles Per Second |