Counter List

This section contains the detailed explanation of the default PVRTune counters as well as information on how to interpret counter data and values.

Note: There is no single "GPU utilisation" counter; the various cores in the HW are independent enough that a single value would have little meaning. In a typical 3D application we would consider the two counters "Tiler active" and "Renderer active" to give the utilisation of the two major GPU parts - some applications might also have significant "2D active" or "Compute active" percentages.