Texturing Load
What does this counter show?
This counter represents the average load of Texturing Units compared to their peak throughput.
What does a high value mean?
A high value (e.g. beyond 50%) indicates that the Texturing Units are spending a significant amount of time fetching texture data from system memory and/or performing linear interpolation filtering operations.
When the load is high, you should refer to the following counters for more information about the bottleneck:
Texture Overload (%): If Texturing Load is high it is likely that texture overload events will occur. These events can reduce Active Slot Occupancy, in turn reducing the Shader Processor ability to hide latency caused by data dependencies.