Tiles Per Triangle
What does this counter show?
The average number of tiles a triangle touches. This counter gives an indication of how big the triangles are in the scene when projected to screen-space and in how many tiles will need to be processed for each triangle.
What does a high value mean?
It indicates that there are large triangles in the scene which might incur in a high load in the HSR processing and Parameter Buffer storage area.
If this value is high, then you should do the following:
Avoid non-visible screen-sized objects: At very high resolutions simple objects like a background or a skybox may cause reduced performance. If this is a bottleneck in your render, try to reduce the number of screen-sized objects. If the objects cannot be removed, then try to reduce the screen-space size of your primitives (e.g. increase the number of polygons used to represent those objects).