Triangles Input Per Second

What does this counter show?

This counter represents the total number of triangles submitted to the Tiler per second.

What does a high value mean?

If you are familiar with your target device's peak triangle throughput, this counter will give an at-a-glance understanding of how close you are to peak and if the number of triangles submitted needs to be reduced. If the value is high, you should:

  • Reduce polygon count: Reduce the number of triangles used to represent the objects in your scene. Remember that objects further in the background can be significantly simpler without sacrificing perceived detail for the user