Rendering#

This section takes you through the two actions that allow Vulkan to process images and draw them to the screen: recording the command buffers, and drawing the frame.

Note

In simple Vulkan applications, recording the command buffers can be done in advance, as part of the initialisation steps. This does not apply for dynamic applications, where geometry moves in and out of the frame; in those cases, recording the command buffers is done per frame.