Current Limitations of PVRVFrameΒΆ
Despite many useful features, it is important to understand the current limitations of PVRVFrame.
These are summarised below:
| Aspect | Limitation | 
|---|---|
| Precision qualifiers | PVRVFrame does not support precision qualifiers in shaders. Shaders using precision modifiers will still function but the precision qualifiers are ignored. All precisions are assumed to be  | 
| Orthogonal Tex Env Combine | This is not supported. | 
| Context | The same context cannot be used to render to two different windows under Windows. This functions correctly under Linux. | 
| Program Binary Formats | The program binary formats supported by PVRVFrame are limited to the binary formats supported by the host system. Platform-specific binary formats such as  | 
| 
 | Calling glRenderBufferStorage with  | 
| 
 | The offset passed to glBindBufferRange must be a multiple of the hardware-dependent buffer offset alignment. PVRVFrame does not emulate these alignments, so applications must query the relevant alignment (for example,  | 
 
          