Current Limitations of PVRVFrame#
Despite many useful features, it is important to understand the current limitations of PVRVFrame.
These are summarised below:
Aspect |
Limitation |
---|---|
Precision qualifiers |
PVRVFrame does not support precision qualifiers in shaders. Shaders using precision modifiers will still function but the precision qualifiers are ignored. All precisions are assumed to be |
Orthogonal Tex Env Combine |
This is not supported. |
Context |
The same context cannot be used to render to two different windows under Windows. This functions correctly under Linux. |
Program Binary Formats |
The program binary formats supported by PVRVFrame are limited to the binary formats supported by the host system. Platform-specific binary formats such as |
|
Calling glRenderBufferStorage with |
|
The offset passed to glBindBufferRange must be a multiple of the hardware-dependent buffer offset alignment. PVRVFrame does not emulate these alignments, so applications must query the relevant alignment (for example, |