Table of Contents# Introducing PowerVR History of PowerVR Modern GPUs How Does a GPU Differ From a CPU? Parallelism Vector and Scalar Processing PowerVR Architecture Overview The PowerVR Advantage Tile-Based Deferred Rendering (TBDR) Vertex Processing (Tiler) Per-Tile Rasterization (Renderer) Further TBDR Details Hidden Surface Removal Efficiency Unified and non-unified shader architectures Optimising for PowerVR Glossary Further Information