Do Use Indexed Lists#
Indexed lists can reduce mesh storage requirements by eliminating redundant vertices.
Vertex buffers enable the graphics driver to cache vertex data attributes, such as texture coordinates for mapping 2D images to the mesh, and model/space position. For static objects which have vertex attributes that change infrequently if at all, vertex buffers improve performance as the cached data can be reused to render many frames.
PowerVR hardware is optimised for indexed triangle lists#
For finely-tuned performance, vertex and index buffers should be sorted. This improves cache efficiency when the data is accessed by the GPU. Our 3D scene exporter and converter tool, PVRGeoPOD, automatically applies sorting to mesh data when generating POD (PowerVR Object Data) files.