WDF#
Format: WDF sourceDRC.
Construction: WDF (DRC0|DRC1)
Description: Wait until specified data fence is returned from memory sub-system.
Example:
in vec2 textureCoordinate;
out vec4 fragColor;
void main()
{
fragColor = texelFetch(sampler,
ivec2(gl_FragCoord.xy), 0);
}
3 : smp2d.fcnorm.replace.integer drc0, sh4,
r1, sh0, sh11, r0, 4;
4 : wdf drc0