GTA#

Format: GTA dest1, dest2, destPredOutOfBounds, sourceLookUp, sourceTextureState, sourceUCoord, sourceVCoord, sourceSTQ

Phase0: -

Phase1: -

Phase2: GTA{.ARRAY} W0, W1, (P0|_), S3, S0, S1, S4, S5

Description: Generate Texel Address:

BurstLength, DataSize, Address.

P0 is set if out of bounds.