GTA#
Format: GTA dest1, dest2, destPredOutOfBounds, sourceLookUp, sourceTextureState, sourceUCoord, sourceVCoord, sourceSTQ
Phase0: -
Phase1: -
Phase2: GTA{.ARRAY} W0, W1, (P0|_), S3, S0, S1, S4, S5
Description: Generate Texel Address:
BurstLength, DataSize, Address.
P0 is set if out of bounds.