IADD16#
Format: IADD16 dest, source1, source2.
Phase0: IADD16{.SAT} FT0, S0{.NEG}{.ABS}{.E0|.E1}, S1{.ABS}{.E0|.E1}
Phase1: -
Phase2: -
Description: Signed (integer) 16-bit add.
FT0 = S0 + S1
Saturate -32768..32767
Example:
uniform mediump int a;
uniform mediump int b;
uniform mediump int c;
void main()
{
fragColor = vec4(a + b);
}
1 : iadd16 ft0, sh1.e0, i0.e0
mov i0, ft0;