UMAD16#

Format: UMAD16 dest, source1, source2, source3.

Phase0: UMAD16{.SAT} FT0, S0{.NEG}{.ABS}{.E0|.E1}, S1{.ABS}{.E0|.E1}, S2{.NEG}{.ABS}{.E0|.E1}

Phase1: -

Phase2: -

Description: Unsigned 16-bit multiply and add.

FT0 = S0 * S1 + S2

Example:

uniform mediump uint a;
uniform mediump uint b;
uniform mediump uint c;

void main()
{
    fragColor = vec4(a * b + c);
}
1    : umad16 ft0, sh1.e0, i0.e0, sh2.e0
       mov i0, ft0;