Triangles Output Per Second#
What does this counter show?#
This counter represents the total triangles written to the Parameter Buffer per-second after back-face, off-screen and sub-pixel culling.
What does a high value mean?#
A value close to “Triangles input per second” indicates that very little GPU culling has been performed. A high value may mean that a large amount of data is being written to the Parameter Buffer every second. A high value will also increase ISP load, as more geometry will have to be processed per-tile.
If this value is high, then you should do the following:
Enable back-face culling when possible: Do not submit triangles unnecessarily to the GPU,
Perform culling by-hand on the CPU: Do not submit triangles unnecessarily to the GPU,
Reduce geometry complexity: Simplify models and use appropriate Level-of-detail (LOD) techniques.