Table of Contents#
- Introduction
- EGL Extensions
- EGL_ANDROID_blob_cache
- EGL_ANDROID_framebuffer_target
- EGL_ANDROID_front_buffer_auto_refresh
- EGL_ANDROID_image_native_buffer
- EGL_ANDROID_native_fence_sync
- EGL_ANDROID_presentation_time
- EGL_ANDROID_recordable
- EGL_EXT_buffer_age
- EGL_EXT_create_context_robustness
- EGL_IMG_context_priority
- EGL_KHR_create_context
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image
- EGL_KHR_image_base
- EGL_KHR_image_pixmap
- EGL_KHR_mutable_render_buffer
- EGL_KHR_partial_update
- EGL_KHR_surfaceless_context
- EGL_KHR_swap_buffers_with_damage
- EGL_KHR_wait_sync
- OpenGL ES Extensions
- GL_ANDROID_extension_pack_es31a
- GL_APPLE_texture_2D_limited_npot
- GL_APPLE_texture_format_BGRA8888
- GL_EXT_blend_minmax
- GL_EXT_buffer_storage
- GL_EXT_clear_texture
- GL_EXT_clip_control
- GL_EXT_color_buffer_float
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_EXT_conservative_depth
- GL_EXT_copy_image
- GL_EXT_debug_marker
- GL_EXT_discard_framebuffer
- GL_EXT_draw_buffers
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_float_blend
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_gpu_shader5
- GL_EXT_memory_object
- GL_EXT_memory_object_fd
- GL_EXT_multi_draw_arrays
- GL_EXT_multisampled_render_to_texture
- GL_EXT_multisampled_render_to_texture2
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_primitive_bounding_box
- GL_EXT_pvrtc_sRGB
- GL_EXT_read_format_bgra
- GL_EXT_robustness
- GL_EXT_separate_shader_objects
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_group_vote
- GL_EXT_shader_implicit_conversions
- GL_EXT_shader_io_blocks
- GL_EXT_shader_non_constant_global_initializers
- GL_EXT_shader_pixel_local_storage
- GL_EXT_shader_pixel_local_storage2
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_samplers
- GL_EXT_sparse_texture
- GL_EXT_tessellation_point_size
- GL_EXT_tessellation_shader
- GL_EXT_texture_border_clamp
- GL_EXT_texture_buffer
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_format_sRGB_override
- GL_EXT_texture_rg
- GL_EXT_texture_shadow_lod
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_YUV_target
- GL_IMG_bindless_texture
- GL_IMG_framebuffer_downsample
- GL_IMG_multisampled_render_to_texture
- GL_IMG_polygon_offset_clamp
- GL_IMG_program_binary
- GL_IMG_read_format
- GL_IMG_shader_binary
- GL_IMG_shader_group_vote
- GL_IMG_texture_compression_pvrtc
- GL_IMG_texture_compression_pvrtc2
- GL_IMG_texture_format_BGRA8888
- GL_IMG_texture_npot
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_debug
- GL_KHR_robustness
- GL_KHR_texture_compression_astc_ldr
- GL_OES_blend_equation_separate
- GL_OES_blend_func_separate
- GL_OES_blend_subtract
- GL_OES_byte_coordinates
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_compressed_paletted_texture
- GL_OES_depth_texture
- GL_OES_depth24
- GL_OES_draw_buffers_indexed
- GL_OES_draw_texture
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_image_external_essl3
- GL_OES_EGL_sync
- GL_OES_element_index_uint
- GL_OES_extended_matrix_palette
- GL_OES_fixed_point
- GL_OES_fragment_precision_high
- GL_OES_framebuffer_object
- GL_OES_geometry_point_size
- GL_OES_geometry_shader
- GL_OES_get_program_binary
- GL_OES_gpu_shader5
- GL_OES_mapbuffer
- GL_OES_matrix_get
- GL_OES_matrix_palette
- GL_OES_packed_depth_stencil
- GL_OES_point_size_array
- GL_OES_point_sprite
- GL_OES_query_matrix
- GL_OES_read_format
- GL_OES_required_internalformat
- GL_OES_rgb8_rgba8
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_image_atomic
- GL_OES_shader_io_blocks
- GL_OES_shader_multisample_interpolation
- GL_OES_single_precision
- GL_OES_standard_derivatives
- GL_OES_stencil_wrap
- GL_OES_stencil8
- GL_OES_surfaceless_context
- GL_OES_tessellation_point_size
- GL_OES_tessellation_shader
- GL_OES_texture_border_clamp
- GL_OES_texture_buffer
- GL_OES_texture_cube_map
- GL_OES_texture_cube_map_array
- GL_OES_texture_env_crossbar
- GL_OES_texture_float
- GL_OES_texture_half_float
- GL_OES_texture_mirrored_repeat
- GL_OES_texture_npot
- GL_OES_texture_stencil8
- GL_OES_texture_storage_multisample_2d_array
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_OVR_multiview
- GL_OVR_multiview_multisampled_render_to_texture
- GL_OVR_multiview2