GL_OES_texture_env_crossbar#
Supported Hardware#
Series5, Series5XT, Series6, Series6XE, Series6XT
Valid APIs#
OpenGL ES 1.x
Description#
This extension extends the combining functionality in OpenGL ES 1 to allow application developers to choose textures from specific active texture units as the source, rather than just the current texture.
Note#
This extension is part of the OpenGL ES 1.x Extension Pack Specification and is core functionality in OpenGL ES 2.0 and 3.0.
Registry Link#
http://www.khronos.org/registry/gles/extensions/OES/OES_texture_env_crossbar.txt
Example#
// Set the first source alpha texture environment variable
// to sample from the third texture unit
glTexEnvi(GL_TEXTURE_2D, GL_SOURCE0_ALPHA, GL_TEXTURE2);