GL_OES_depth24#
Supported Hardware#
Series5, Series5XT, Series6, Series6XE, Series6XT
Valid APIs#
OpenGL ES 1.x, 2.0
Description#
This extension adds the sized internal format GL_DEPTH_COMPONENT24 to the list of internal formats accepted by the function “glRenderBufferStorage”. This format is a single channel data format with 24-bits per channel, used to represent the depth values stored in a z-buffer.
Note#
This functionality is core to OpenGL ES 3.0.
Registry Link#
http://www.khronos.org/registry/gles/extensions/OES/OES_depth24.txt
Example#
// Create a 24-bit depth renderbuffer
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, 1024, 1024);