GL_EXT_texture_sRGB_R8#

Supported Hardware#

Series6, Series6XE, Series6XT

Valid APIs#

OpenGL ES 2.0, 3.0, 3.1

Description#

This extension introduces SR8_EXT as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture per channel.

Example#

glTexImage2D(GL_TEXTURE_2D, 0, GL_SR8_EXT, 1024, 1024, 0, GL_SR8_EXT, GL_UNSIGNED_BYTE, pixelData);