GL_EXT_texture_sRGB_R8#
Supported Hardware#
Series6, Series6XE, Series6XT
Valid APIs#
OpenGL ES 2.0, 3.0, 3.1
Description#
This extension introduces SR8_EXT as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture per channel.
Registry Link#
https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_sRGB_R8.txt
Example#
glTexImage2D(GL_TEXTURE_2D, 0, GL_SR8_EXT, 1024, 1024, 0, GL_SR8_EXT, GL_UNSIGNED_BYTE, pixelData);