GL_EXT_texture_sRGB_RG8¶
Supported Hardware¶
Series6, Series6XE, Series6XT
Valid APIs¶
OpenGL ES 2.0, 3.0, 3.1
Description¶
This extension introduces SRG8_EXT as an acceptable internal format. This allows efficient sRGB sampling for source images stored with 2 channels.
Registry Link¶
https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_sRGB_RG8.txt
Example¶
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRG8_EXT, 1024, 1024, 0, GL_SRG8_EXT, GL_UNSIGNED_BYTE, pixelData);