GL_EXT_conservative_depth¶
Valid APIs¶
OpenGL ES 3.0+
Description¶
This extension allows developers to pass information about fragment shader depth modifications to the GL implementation so that early depth testing can still be performed safely.
Registry Link¶
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt
Example¶
//depth will only be increased, so if depth test is GL_LESS early depth testing can still be performed
layout (depth_greater) out float gl_FragDepth;