GL_OES_texture_stencil8#
Supported Hardware#
Series6, Series6XE, Series6XT
Valid APIs#
OpenGL ES 3.1
Description#
This extension provides support for a new type of immutable texture - two dimensional multisample array textures.
Registry Link#
http://www.khronos.org/registry/gles/extensions/OES/OES_texture_stencil8.txt
Example#
// Create a 2D Multisample array texture
GLuint ms2dArrayTexture;
glGenTextures(1, &ms2dArrayTexture);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, ms2dArrayTexture);
// Allocate a 512x512 texture with 4 samples, 128 array layers, and RGBA data
glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 4, GL_RGBA8, 512, 512, 128,
GL_FALSE);