GL_OES_extended_matrix_palette#

Supported Hardware#

Series5, Series5XT, Series6, Series6XE, Series6XT

Valid APIs#

OpenGL ES 1.x

Description#

This extension extends GL_OES_matrix_palette, which specifies that a minimum of only 9 matrices are paletted, and that only 3 matrices can be blended per vertex. Based on developer feedback, this extension has been created to up the minimum palette size to 32, and now 4 matrices can be blended per vertex.

Note#

This extension is part of the OpenGL ES 1.x Extension Pack Specification and is core functionality in OpenGL ES 2.0 and 3.0.

Example#

// Bind the 32nd matrix as the current matrix, not normally allowed but defined by this
// extension.
glCurrentPaletteMatrixOES(31);