OpenGL ES Safety Critical Examples#

Hello API#

../_images/HelloAPI-OpenGLSC.png

This example shows how to draw a triangle using OpenGL ES Safety Critical API.

API#

  • OpenGL SC 2.0

  • OpenGL ES 2.0

Description#

The OpenGL ES Safety Critical API differs from the traditional OpenGL ES API in several aspects. This demo explains those differences showcasing through the process of drawing a triangle on screen.

Surround View#

../_images/Surroundview.png

This example shows a surround view around a cars base on four camera feed.

API#

  • OpenGL SC 2.0

  • OpenGL ES 3.0+

Description#

Surround view example is capable for safety critical environment but running default on OpenGL ES 3.0+ and need user to adjust CMake and switch header to running on OpenGL SC.

The Surround view example shows a car and the surround environment, by using the same camera calibration method of OpenCV, the result in this example could match the visual detection base on OpenCV.