OpenGL ES Safety Critical Examples#
Hello API#
This example shows how to draw a triangle using OpenGL ES Safety Critical API.
API#
OpenGL SC 2.0
OpenGL ES 2.0
Description#
The OpenGL ES Safety Critical API differs from the traditional OpenGL ES API in several aspects. This demo explains those differences showcasing through the process of drawing a triangle on screen.
Surround View#
This example shows a surround view around a cars base on four camera feed.
API#
OpenGL SC 2.0
OpenGL ES 3.0+
Description#
Surround view example is capable for safety critical environment but running default on OpenGL ES 3.0+ and need user to adjust CMake and switch header to running on OpenGL SC.
The Surround view example shows a car and the surround environment, by using the same camera calibration method of OpenCV, the result in this example could match the visual detection base on OpenCV.