PVRUtilsEs#

PVRUtilsEs is similar in use to PVRUtilsVk, but tailored for the OpenGL ES 2.0, 3.x APIs.

The EGL/EAGL context creation is simplified, again with PVRShell command line arguments being automatically used when passed by the developer.

Read any PowerVR SDK OpenGL ES example (except HelloAPI or IntroducingShell) to see how it is used. The context creation can normally be found in initView(): createEglContext(), then EglContext::init(...). Several helpers, including loading/uploading textures, exist in pvr::utils.