FAQs#
In the following sections we’ve tried to answer the most commonly asked questions about the PowerVR Framework.
- Which Header Files Should I Include?
- Which Libraries Should Be Linked Against?
- Does Library Link Order Matter?
- Are There Any Dependencies to be Aware of?
- What About Linking Against OpenGL ES, or Vulkan, respectively?
- What are the Strategies for Command Buffers? What about Threading?
- How Are PVRVk Objects Created?
- How Are PVRVK Objects Cleaned Up?
- How Is a UIRenderer Cleaned Up?
- Do Any API Objects Need to be Manually Kept Alive?
- How Are Files/Assets/Resources Loaded?
- Defining Buffer layouts with StructuredBufferView