TextureLoad.h#
↰ Parent directory (texture
)
Functionality for loading a texture from disk or other sources.
Includes#
PVRCore/textureio/TextureReaderBMP.h
PVRCore/textureio/TextureReaderDDS.h
PVRCore/textureio/TextureReaderKTX.h
PVRCore/textureio/TextureReaderPVR.h
PVRCore/textureio/TextureReaderTGA.h
PVRCore/textureio/TextureReaderXNB.h
Included By#
Namespaces#
Functions#
Source Code#
#pragma once
#include "PVRCore/textureio/TextureReaderPVR.h"
#include "PVRCore/textureio/TextureReaderBMP.h"
#include "PVRCore/textureio/TextureReaderKTX.h"
#include "PVRCore/textureio/TextureReaderDDS.h"
#include "PVRCore/textureio/TextureReaderXNB.h"
#include "PVRCore/textureio/TextureReaderTGA.h"
namespace pvr {
inline Texture textureLoad(const Stream& textureStream, TextureFileFormat type)
{
switch (type)
{
case TextureFileFormat::KTX: return assetReaders::readKTX(textureStream);
case TextureFileFormat::PVR: return assetReaders::readPVR(textureStream);
case TextureFileFormat::TGA: return assetReaders::readTGA(textureStream);
case TextureFileFormat::BMP: return assetReaders::readBMP(textureStream);
case TextureFileFormat::DDS: return assetReaders::readDDS(textureStream);
default: throw InvalidArgumentError("type", "Unknown texture file format passed");
}
}
inline Texture textureLoad(const Stream& textureStream) { return textureLoad(textureStream, getTextureFormatFromFilename(textureStream.getFileName().c_str())); }
} // namespace pvr