PBRUtilsVk.h#
↰ Parent directory (Vulkan
)
Contains Vulkan-specific utilities to facilitate Physically Based Rendering tasks, such as generating irradiance maps and BRDF lookup tables.
Includes#
PVRCore/texture/Texture.h
PVRUtils/PBRUtils.h
PVRUtils/Vulkan/MemoryAllocator.h
PVRVk/PVRVk.h
Namespaces#
Functions#
Source Code#
#pragma once
#include "PVRCore/texture/Texture.h"
#include "PVRVk/PVRVk.h"
#include "PVRUtils/Vulkan/MemoryAllocator.h"
#include "PVRUtils/PBRUtils.h"
namespace pvr {
namespace utils {
Texture generateIrradianceMap(pvrvk::Queue queue, pvrvk::ImageView environmentMap, pvr::PixelFormat outputPixelFormat, pvr::VariableType outputVariableType, uint32_t mapSize = 64,
uint32_t mapNumSamples = 16384);
Texture generatePreFilteredMapMipmapStyle(pvrvk::Queue queue, pvrvk::ImageView environmentMap, pvr::PixelFormat outputPixelFormat, pvr::VariableType outputVariableType,
uint32_t mapSize, bool zeroRoughnessIsExternal, int numMipLevelsToDiscard, uint32_t mapNumSamples = 65536);
} // namespace utils
} // namespace pvr