PVRShell Functions#
pvr::platform::to_string#
Defined in StateMachine.h
Function Documentation#
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inline std::string pvr::platform::to_string(StateMachine::NewState state)#
pvr::newDemo#
Defined in Shell.h
Function Documentation#
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std::unique_ptr<pvr::Shell> pvr::newDemo()#
—IMPLEMENT THIS FUNCTION IN YOUR MAIN CODE FILE TO POWER YOUR APPLICATION—
You must return an std::unique_ptr to pvr::Shell, that will be wrapping a pointer to an instance of your Application class. The implementation is usually trivial.
- Returns:
The implementation of this function is typically a single, simple line: return std::make_unique<MyApplicationClass>();
pvr::to_string#
Defined in Shell.h