BindingsGlsc.h#
↰ Parent directory (OpenGLSC
)
Includes the OpenGL ES Headers necessary for using OpenGL ES directly in your code, through the provided gl:: and glext:: classes.
Includes#
DynamicGlsc.h
PVRCore/Log.h
PVRUtils/EGL/EglPlatformContext.h
Included By#
Defines#
Source Code#
#pragma once
#include "PVRCore/Log.h"
// clang-format off
#define PVR_LOG_ERROR(...) do{ Log(LogLevel::Error,__VA_ARGS__); }while(false)
// clang-format on
// clang-format off
#define PVR_LOG_INFO(...) do{ Log(LogLevel::Information,__VA_ARGS__); }while(false)
// clang-format on
#define DYNAMICGLES_GLES20
#include "DynamicGlsc.h"
#if defined(GL_ES_VERSION_2_0)
#if !defined(GL_KHR_debug)
typedef void(GL_APIENTRY* GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
#endif
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include "PVRUtils/EGL/EglPlatformContext.h"