TextureReaderPVR.h#
↰ Parent directory (textureio
)
An AssetReader that reads pvr::asset::Texture objects from a PVR stream(file). Used extensively in the PowerVR Framework and examples.
Includes#
PVRCore/stream/Stream.h
PVRCore/texture/Texture.h
PVRCore/textureio/FileDefinesPVR.h
Included By#
Namespaces#
Functions#
Source Code#
#pragma once
#include "PVRCore/texture/Texture.h"
#include "PVRCore/textureio/FileDefinesPVR.h"
#include "PVRCore/stream/Stream.h"
namespace pvr {
namespace assetReaders {
Texture readPVR(const Stream& stream);
bool isPVR(const Stream& assetStream);
} // namespace assetReaders
} // namespace pvr