TextureReaderPVR.h#

Parent directory (textureio)

An AssetReader that reads pvr::asset::Texture objects from a PVR stream(file). Used extensively in the PowerVR Framework and examples.

Includes#

  • PVRCore/stream/Stream.h

  • PVRCore/texture/Texture.h

  • PVRCore/textureio/FileDefinesPVR.h

Included By#

Namespaces#

Functions#

Source Code#

#pragma once

#include "PVRCore/texture/Texture.h"
#include "PVRCore/textureio/FileDefinesPVR.h"
#include "PVRCore/stream/Stream.h"

namespace pvr {
namespace assetReaders {

Texture readPVR(const Stream& stream);

bool isPVR(const Stream& assetStream);

} // namespace assetReaders
} // namespace pvr