PVRUtils Variables#
pvr::utils::PVRUtils_Throw_On_Validation_Error#
Defined in HelperVk.h
Variable Documentation#
-
bool pvr::utils::PVRUtils_Throw_On_Validation_Error#
_arialbd_36_r8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_36_r8_pvr_size = 69339#
_arialbd_56_r8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_56_r8_pvr_size = 134875#
_arialbd_46_a8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_46_a8_pvr_size = 134875#
_arialbd_56_r8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_56_r8_pvr[]#
_arialbd_36_a8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_36_a8_pvr_size = 69339#
_arialbd_36_r8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_36_r8_pvr[]#
_arialbd_56_a8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_56_a8_pvr_size = 134875#
_arialbd_46_r8_pvr_size#
Defined in ArialBoldFont.h
Variable Documentation#
-
static int _arialbd_46_r8_pvr_size = 134875#
_arialbd_56_a8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_56_a8_pvr[]#
_arialbd_46_r8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_46_r8_pvr[]#
_arialbd_46_a8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_46_a8_pvr[]#
_arialbd_36_a8_pvr#
Defined in ArialBoldFont.h
Variable Documentation#
-
static const unsigned int _arialbd_36_a8_pvr[]#
_Imagination_Logo_RGBA_pvr#
Defined in ImaginationLogo.h
Variable Documentation#
-
static const unsigned int _Imagination_Logo_RGBA_pvr[]#
_Imagination_Logo_RGBA_pvr_size#
Defined in ImaginationLogo.h
Variable Documentation#
-
static int _Imagination_Logo_RGBA_pvr_size = 474056#
spv_PBRUtilsIrradianceFragShader#
Defined in PBRUtilsIrradianceFragShader.h
Variable Documentation#
-
static uint32_t spv_PBRUtilsIrradianceFragShader[]#
spv_PBRUtilsPrefilteredFragShader#
Defined in PBRUtilsPrefilteredFragShader.h
Variable Documentation#
-
static uint32_t spv_PBRUtilsPrefilteredFragShader[]#
spv_PBRUtilsPreFilterFragShader#
Defined in PBRUtilsPreFilterFragShader.h
Variable Documentation#
-
static uint32_t spv_PBRUtilsPreFilterFragShader[]#
shaderModuleCreateInfo_PBRUtilsPreFilterFragShader#
Defined in PBRUtilsPreFilterFragShader.h
Variable Documentation#
-
static VkShaderModuleCreateInfo shaderModuleCreateInfo_PBRUtilsPreFilterFragShader = {static_cast<VkStructureType>(pvrvk::StructureType::e_SHADER_MODULE_CREATE_INFO), nullptr, VkShaderModuleCreateFlags(0), sizeof(spv_PBRUtilsPreFilterFragShader), spv_PBRUtilsPreFilterFragShader,}#
spv_PBRUtilsVertShader#
Defined in PBRUtilsVertShader.h
Variable Documentation#
-
static uint32_t spv_PBRUtilsVertShader[]#
spv_UIRendererFragShader#
Defined in UIRendererFragShader.h
Variable Documentation#
-
static uint32_t spv_UIRendererFragShader[]#
_print3DShader_glsles200_fsh#
Defined in UIRendererShaders_ES.h
Variable Documentation#
- static const char _print3DShader_glsles200_fsh [] = "uniform sampler2D fontTexture;\n""uniform highp vec4 varColor;\n""uniform bool alphaMode;\n""varying mediump vec2 texCoord;\n""void main()\n""{\n""\tmediump vec4 vTex = texture2D(fontTexture, texCoord);\n""\tif (alphaMode)\n""\t{\n""\t\tgl_FragColor = vec4(varColor.rgb, varColor.a * vTex.a);\n""\t}\n""\telse\n""\t{\n""\t\tgl_FragColor = vec4(varColor * vTex);\n""\t}\n""\t#ifndef FRAMEBUFFER_SRGB\n""\t\tgl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(0.4545454545));// Gamma correction (0.4545454545 = 1.0/ 2.2)\n""\t#endif\n""}\n"
Source for the OpenGL ES 2 fragment shader of the UIRenderer.
_print3DShader_glsles200_vsh#
Defined in UIRendererShaders_ES.h
Variable Documentation#
- static const char _print3DShader_glsles200_vsh [] = "attribute highp vec4 myVertex;\n""attribute mediump vec2 myUV;\n""uniform mat4 myMVPMatrix;\n""uniform mat4 myUVMatrix;\n""varying mediump vec2 texCoord;\n""\n""void main()\n""{\n""\tgl_Position = myMVPMatrix * myVertex;\n""\ttexCoord = (myUVMatrix * vec4(myUV.st,1.0,1.0)).xy;\n""}\n"
Source for the OpenGL ES 2 vertex shader for the UIRenderer.
_print3DShader_glsles200_fsh_size#
Defined in UIRendererShaders_ES.h
Variable Documentation#
-
static const int _print3DShader_glsles200_fsh_size = sizeof(_print3DShader_glsles200_fsh) / sizeof(_print3DShader_glsles200_fsh[0])#
_print3DShader_glsles200_vsh_size#
Defined in UIRendererShaders_ES.h
Variable Documentation#
-
static const int _print3DShader_glsles200_vsh_size = sizeof(_print3DShader_glsles200_vsh) / sizeof(_print3DShader_glsles200_vsh[0])#
spv_UIRendererVertShader#
Defined in UIRendererVertShader.h
Variable Documentation#
-
static uint32_t spv_UIRendererVertShader[]#