PVRVk Variables#

pvrvk::descriptorTypeSize#

Variable Documentation#

const uint32_t pvrvk::descriptorTypeSize = 14#

Contains all information required to create a Descriptor Set Layout. This is the number of Textures, Samplers, Uniform Buffer Objects, and Shader Storage Buffer Objects bound for any shader stage.

pvrvk::SubpassExternal#

Variable Documentation#

const uint32_t pvrvk::SubpassExternal = ~0u#

A special constant used as a subpass externl in Subpass dependecies.